By Jennifer Mettler
Introduction
When I was a student teacher, I taught my first “Create-a-Game” unit. After three weeks my students created games that were so basic and uninventive that I swore I would never teach that unit again. After some years of experience, I have learned that it is hardly my students’ fault, but mine for not preparing them properly. When I reflected on why they did not succeed, I realized that the students lacked the content knowledge and experiences in game concepts and strategies to be able to create a game of their own.
California Model Content Standards
6.2.12 Develop a cooperative movement game that uses locomotor skills, object manipulation, and an offensive strategy and teach the game to another person.
7.2.6 Diagram and demonstrate basic offensive and defensive strategies for individual and dual physical activities.
7.2.7 Develop an individual or dual game that uses a manipulative skill, two different offensive strategies, and a scoring system and teach it to another person.
8.2.5 Diagram, explain, and justify offensive and defensive strategies in modified and team sports, games, and activities.
8.2.6 Develop and teach a team game that uses elements of spin or rebound, designated offensive and defensive space, a penalty system, and a scoring system.
Why link game strategies and game concepts with “Create-A-Game”?
It has been my experience that the more students understand and are able to apply strategies to a game setting, the more complex and better designed game they create. Not to mention, the content standards already link these two things together. Games that are “boring” tend to lack a design that involves complex strategies. In addition, students need a wide variety of experiences to learn and apply many different types of strategies. The more exposure to different types of games, the better their knowledge base to draw upon to create their own.
Types of Games
Net/Wall Games
Team: Takraw, Ringo, Volleyball
Individual/Dual: Table tennis, Tennis, Squash, Pickleball, Badminton
Invasion Games
Team: Capture the flag, Football, Basketball, Hockey, Team Handball, Speedball
Combative
Individual/Dual: Fencing, Wrestling, Martial Arts
Striking/Fielding Games
Team: Over the Line, Baseball, Softball, Cricket, Rounders
Target
Individual/Dual: Bowling, Horse Shoes, Bocce Ball, Croquet, Golf
Teaching Strategies
The best way I have found to teach strategies is develop games and activities that forces students to use very specific strategies. Students start by playing a simple game that requires them to “apply” a few specific strategies. As the games get more difficult, they will need to apply the strategies they already practiced in a simplified way to the more complex game. A possible progression for the “know” is to start with defining offensive and defensive strategy. Next, identify whether a strategy is offensive or defensive. Then list offensive and defensive strategies. Next, explain what the benefit is of a particular strategy. Continue with identifying a diagram. Then, have the students finally diagram a strategy themselves.
Parts of the Game
In order for students to understand the components necessary to play a game, students are taught the critical parts of the game throughout the different units that lead up to the Create-A-Game unit. The depth of this content will depend on the grade level and prior knowledge of the students.
1. Object of the Game: The object of the game is to (how you know you won) and you do this by (how to score or what you do to win.)
2. Rules & Scoring System
3. Penalty & Consequence System
4. Equipment, Field/Court & Players
5. Skills
6. Strategies & Set Plays
Create-A-Game
In prior units the students should be introduced to all three types of games depending on their grade level (8th grade: invasion, net/wall, and striking/field; 7th grade: net/wall, combative, and target; 6th grade: mix of modified games). During each unit activity the parts of the game should be introduced. In-class worksheets and handouts should be given to the students for each component of the parts of the game. Strategies need to be integrally taught by listing, identifying, diagramming, and applying throughout the units. Once the students have the basic understandings of different types of games, parts of the game, and strategies used in each type of game then the students can be guided through the create-a-game process.