Archive for May, 2009

Four Benefits to Splitting Activities while Increasing MVPA

Friday, May 15th, 2009

By Matthew Basset

As physical education teachers, it is often our goal to maximize movement time for students. Ideally, we would like to have one piece of equipment for every student. Sometimes, this is difficult and thinking outside the box can help with this dilemma. Using additional equipment can help maximize students’ movement times.

Recently, I completed a scooter board lesson with my elementary students. I had one scooter board for every two students. The students who were not on the scooter boards were standing around and started to become off task. I pulled out some jump ropes during the class to help with my classroom management. While half of the students were off on scooter boards, their partners were jumping rope. This cut down on students being off task and they were not bored waiting their turns.

There are four benefits for splitting activities with your classes.

1. Maximize participation. The split allows you to deal with limited equipment or limited space. As group A is working, group B is working in a different area with different equipment. Since most people don’t have enough equipment for everyone to be working at the same time we have to modify our activities. Having students wait their turn can be unproductive. Adding a secondary task helps them become more active during class time.

2. Keep idle hands busy. I have found that students who are required to be patient soon find opportunities to keep themselves occupied in less than desirable ways. Giving a secondary task allows those students to focus their attention on the activity instead of doing something that makes me want to take early retirement. Those hands are no longer idle and they stay on task more often.

3. Focus on Moderate to Vigorous Physical Activity (MVPA). This is an easy way to incorporate another standard into your lesson. For me, having the kids jump rope while they were not on the scooter board helped them keep their heart rates up. The students didn’t have time to relax and cool down. I even had students comment on the fact that sweating was such a bad thing. This “teachable moment” allowed me to explain the sweating mechanism. Spending lesson time on MVPA activities is sometimes difficult. By adding a secondary activity, like jump rope, it allows me to help focus my students on their heart rates and keeping their heart rates up during class.

4. Review. Secondary activities can also be used to review an activity that was previously taught. For me, jump rope was an activity that I’ve already taught. I was able to review my expectations for the students and they already understood what they needed to accomplish. I was able to give minimal instructions before allowing the students to start the activities.

With a little work and extra preparation you can easily add more movement time into your classes. Use your equipment and space to maximize your student movement. Try to find ways to add in extra movement to get students MVPA.

Say Goodbye to Boring Student Created Games

Tuesday, May 12th, 2009

By Jennifer Mettler

Introduction
When I was a student teacher, I taught my first “Create-a-Game” unit.  After three weeks my students created games that were so basic and uninventive that I swore I would never teach that unit again.  After some years of experience, I have learned that it is hardly my students’ fault, but mine for not preparing them properly.  When I reflected on why they did not succeed, I realized that the students lacked the content knowledge and experiences in game concepts and strategies to be able to create a game of their own.
California Model Content Standards
6.2.12 Develop a cooperative movement game that uses locomotor skills, object manipulation, and an offensive strategy and teach the game to another person.
7.2.6 Diagram and demonstrate basic offensive and defensive strategies for individual and dual physical activities.
7.2.7 Develop an individual or dual game that uses a manipulative skill, two different offensive strategies, and a scoring system and teach it to another person.
8.2.5 Diagram, explain, and justify offensive and defensive strategies in modified and team sports, games, and activities.
8.2.6 Develop and teach a team game that uses elements of spin or rebound, designated offensive and defensive space, a penalty system, and a scoring system.

Why link game strategies and game concepts with “Create-A-Game”?
It has been my experience that the more students understand and are able to apply strategies to a game setting, the more complex and better designed game they create.  Not to mention, the content standards already link these two things together.  Games that are “boring” tend to lack a design that involves complex strategies.  In addition, students need a wide variety of experiences to learn and apply many different types of strategies.  The more exposure to different types of games, the better their knowledge base to draw upon to create their own.
Types of Games
Net/Wall Games
Team: Takraw, Ringo, Volleyball
Individual/Dual: Table tennis, Tennis, Squash, Pickleball, Badminton
Invasion Games
Team: Capture the flag, Football, Basketball, Hockey, Team Handball, Speedball
Combative
Individual/Dual: Fencing, Wrestling, Martial Arts
Striking/Fielding Games
Team: Over the Line, Baseball, Softball, Cricket, Rounders
Target
Individual/Dual: Bowling, Horse Shoes, Bocce Ball, Croquet, Golf

Teaching Strategies
The best way I have found to teach strategies is develop games and activities that forces students to use very specific strategies.  Students start by playing a simple game that requires them to “apply” a few specific strategies.  As the games get more difficult, they will need to apply the strategies they already practiced in a simplified way to the more complex game.  A possible progression for the “know” is to start with defining offensive and defensive strategy.  Next, identify whether a strategy is offensive or defensive.  Then list offensive and defensive strategies.  Next, explain what the benefit is of a particular strategy.  Continue with identifying a diagram.  Then, have the students finally diagram a strategy themselves.

Parts of the Game
In order for students to understand the components necessary to play a game, students are taught the critical parts of the game throughout the different units that lead up to the Create-A-Game unit.  The depth of this content will depend on the grade level and prior knowledge of the students.
1. Object of the Game:  The object of the game is to (how you know you won) and you do this by (how to score or what you do to win.)
2. Rules & Scoring System
3. Penalty & Consequence System
4. Equipment, Field/Court & Players
5. Skills
6. Strategies & Set Plays

Create-A-Game
In prior units the students should be introduced to all three types of games depending on their grade level (8th grade: invasion, net/wall, and striking/field; 7th grade: net/wall, combative, and target;  6th grade:  mix of modified games).  During each unit activity the parts of the game should be introduced.  In-class worksheets and handouts should be given to the students for each component of the parts of the game.  Strategies need to be integrally taught by listing, identifying, diagramming, and applying throughout the units.  Once the students have the basic understandings of different types of games, parts of the game, and strategies used in each type of game then the students can be guided through the create-a-game process.